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 wheels and movment 


Joined: 05 May 2008
Posts: 4
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played full imp for the 1st time last night

Q1.can a unit move and wheel in the same turn

Q2 can a unit move, move again and wheel in the same turn

if these moves can be done in the same turn. what was the meaning of putting "INTEAD OF a forward movment" page 25 5.4.1 first paragraph in bold type face?

thx
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Joined: 12 Apr 2008
Posts: 30
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AFAIK in Impetus a unit moves OR wheels but as you can move again and then test for disorder and if you aren't disordered can then move again you could move, move and then wheel if you have luck with the discipline test Smile
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Joined: 05 May 2008
Posts: 4
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thx for your thoughts rich.... we played with 2 roman armys, only thing i didnt like about the rules was that units were running all over the place... IMO i would rather you could not move and wheel in the same turn.

over to you Loz... what are your thoughts?
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Joined: 12 Apr 2008
Posts: 30
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it is usually dodgy to try and do though because of the discipline test, at least it has been in our games, also I have a feeling (no rules in front of me) that in the full rules you have to wheel at the start of the movement so wheel, move and test etc ... could be going senile though so anything is possible!
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Joined: 01 Oct 2007
Posts: 608
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wheel in Impetus is like a straight move.

Suppose you are a Legionary Unit with Discipline B.

You move straight and it is ok. Then you decide to wheel. You wheel and after the wheel you perform a Discipline test. With a B value you pass with a 4+, that is a 50% to finish your move in disorder. You roll a 5 so you are not disordered. At this point you can try to make another move (or another wheel).

You make this move and then test again. At this point you have to roll a 5 or a 6 (you have the +1 modifier for each consecutive test), otherwise you are disordered.

Well it may sound easy to make more than a move but is is very risky.

Usually "B" troops make 2 moves if required and away from enemy, unless this double movement is usefull to charge.
"A" troops can risk more, while I strongly recommend not to make more moves with level C troops apart for specific cases, for example to charge. Warband get great advantages in charging and Disorder can be accepted.

I have seen in many games a line of Discipline B troops loose the initiative against the enemy due to a useless double advance. If you don't re-order all the Units of your line you are no longer a group and move as a group. You can loose one or 2 precious turns in reforming your line.
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Joined: 05 May 2008
Posts: 4
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thanks for your help both of you Very Happy
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 comment 


Joined: 08 Dec 2007
Posts: 44
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I must add in that, on my experience, this of the disorder is a great rule, surely one of the best innovations of the game.

You will have noticed that so many games have special rules for marching (DBM, warhammer fantasy, etc..), something like: if you are far away from opponents you can move more.

Here, everything is automatic, with no need for special rules. If you are far away from opponents, and away from opponents fire, then it completely makes sense to move more and risk disorder, since if you are disordered you dont risk much (at least in terms of direct damage). But if you are near opponents and/or under ranged fire range, then you should think twice before risking getting disordered. You see? no march rules, but the same nice effect (and even better, since it s the commande that can decide, weighting the odds..). In addition: in this way the fact that (historically) one big effect of ranged fire was to delay/disturb opponent advance is automatically included! (warmaster included a special rule for that, the push-back-rule for ranged fire, for example..)

Cheers,
Lorenzo
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