Posted: Thu Jun 26, 2008 2:41 pm |
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Perhaps I can put my two penny worth in.
A unit can be on opportunity having been placed there last turn. So could fire before its command is activated this turn, it cannot then Fire again. Though I suppose you could go onto opportunity again and be 'triggered'. I had not thought of that until I started writing this, I would suggest the rule only applies to 'activated' fire.
The prohibition against move/fire/move is because you can move a unit a number of times in an activation. You can Fire/move/move... Move/move/.../Fire but not Mover/fire/move.
As an aside, along with the ZOC I found the Turn/Phase/Activation the most confusing part of these rules during proof reading. I have a long chain of emails with Lorenzo about it. It was decided to keep the wording this way so the English and Italian texts are as close as possible.
Here is my understanding. Starting from the bottom level.
An activated unit may take a number of actions eg.(move, fire, Go on opportunity, rally etc.). Which action and their sequence are specified in the rules. A unit is considered 'activated' if it fought in a melee that 'Command Activation". Once a unit finishes its activation it cannot be reactivated that Turn.
A 'Command activation' is the activations of all its component units. A 'Command Activation' is the main unit of the turn sequence. Once a command finishes its activation it cannot be reactivated that Turn. The order in which commands are activated is decided by competitive dicing.
Once all the commands of both players have been activated that is the end of the Turn.
Limits apply to 'Unit Actions' and not to non-actions such as Opportunity Fire. They only apply when the unit is activated.
Lorenzo will probably disagree now and I'll need to get my head around it all again
