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 Viking Army List (attempt 1) 


Joined: 11 Jun 2008
Posts: 4
Location: DENMARK
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I HAVE ATTEMPTED TO MAKE A 'VIKING' ARMY LIST. HOWEVER.. POINTS VALUES ? IS THE DEFINITIVE COSTING LIST AROUND HERE SOMEWHERE ?

DANISH GREAT ARMY IN ENGLAND ( VIKING ) - 1st draft


MAIN FORCE
ONE OR TWO COMMANDERS WHO CAN ONLY INFLUENCE THEIR OWN TROOPS
EACH CHOOSES A COMMAND FROM THIS LIST
CS=AVERAGE (12 pts) or POOR (0 pts)
Nr Type M VBU I D VD Pts Notes
1 FP- (*) BODYGUARD 5 6 2 B 3
1-2 FP VETERANS 5 5 2 B 2
2-6 FP WARRIORS 5 4 2 C 2
0-2 S SKIRMISHERS 8 2 0 C 1 SB,B OR JAV
0-2 FL RAIDERS 8 3 1 C 2 OR ALLIED IRISH/BRITISH

ADD SUBORDINATE DIVISIONS - EACH ONE IS A COMMAND
COMMANDER EQUAL OR LESSER THAN WORST MAIN FORCE COMMANDER
CS=AVERAGE (12 pts) or POOR (0 pts)
1 FP -(*) BODYGUARD 5 5 2 B 3
0-2 FP WARRIORS 5 4 2 C 2
0-2 S SKIRMSHERS 8 2 0 C 1 SB,B OR JAV

ARMY CAN USE SHIELDWALL SPECIAL RULE

BODYGUARDS, VETERANS AND WARRIORS CAN BE MOUNTED
WHILE MOUNTED THEY ARE DISORDERED AND HAVE NO IMPETUS VALUE
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Joined: 01 Oct 2007
Posts: 608
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Good job. I will add this to the beta lists to develop. I will give more freedom to the player in forming the command anyway.

I have calculated the cost of these troops

Bodyguard 25pts
Veterans 19pts
Warriors 10pts
Skirmisher 12pts (Discipline tend to be "B" due to flexibility)
Raiders or allied 9pts

For mounted bodyguards etc I would suggest 2 options. Consider this as simple mounts they leave before battles (as you can find for English Archers of the 100YW, this permit a "double movement", in this case 10U, at first activation ) or consider like poor cavalry, something like
CM M=10U (or even 8U), VBU=4, I=0. In this case the cost would be probably less than the dismount counterpart, so better to apply the foot cost + 3 pts per mounts. Mhhh I think the forst option is more correct.
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 Re. Vikings 


Joined: 11 Jun 2008
Posts: 4
Location: DENMARK
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Grazie, I am still puzzled as to how to calculate a unit's cost - or have you not published that anywhere yet ?
The 'skirmishers' I made C because they represent poorly armed and low status fighters rather than skilful skirmish troops. They are just annoying types who would raid the baggage but run away if attacked.
The mounted options I agree could be done as you have in the rules. I do think simpler solutions are better on the whole - and more in character with your rules so yes it probably better to discount the possibility that we sometimes end up with a cavalry army !
(I had also toyed with the idea of allowing a 'one shot bonus' of 2 or 4 impetus points to one unit to represent an attack of berserkers(indicated by a small extra base with 3 lunatic fighters on) the first time it fights - but again probably too much complication.)
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Joined: 01 Oct 2007
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actually never published the point system calculation.
This is for the following reason. It works on 90% of troops types but ther are some troops that require different criteria. Also I want to be free to make exceptions.

As for S with discipline C just reduce the cost of 5pts.
Discipline cost is 0 for C, 5 pts for B and 10 pts for A. Wink

as for Berskers you can add one Unit. They maybe like FL, M=8, VBU=4, I=4, VD=1 and of course Impetuos.
Or for something more original class them as S with VBU=3 but with I=4. They will charge but be dispersed at the first counter attack (unless they evade).
Class them as S could also represent the small numbers of this ancient hooligans Very Happy
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Joined: 02 Jun 2008
Posts: 21
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Would Berserkers be launched out of a main unit- a bit like a missile. If they were S they could wander around all over the place in a frenzy by themselves, whereas I imagine they would prefer some sort of audience of admirers to perform to.
Also,I don't imagine a whole FP unit of the swines!
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Joined: 01 Oct 2007
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yes Bersekers as S is an option that I was thinking about. But I have to check the impact of an Impetuos S on the rule system.
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Joined: 12 Jan 2008
Posts: 33
Location: UK
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Looking at the list it appears to allow different command structures in each command.
While I like that idea as it models allied contingents better, it would have made my roman lists easier. The rules state the cost of command structure is for the whole army (Page 15). The cost of an average command structure is 12 points for the whole army not per command as the Viking list implies.

Perhaps we could charge by command? Amending the costs for per command

Good 7 points

Average 4 points

Poor 0 points

Just an idea
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Joined: 01 Oct 2007
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I didn't notice it was added for each command.
The rules say it is per Army but of course when making scenarios things can be changed.
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Joined: 02 Jun 2008
Posts: 21
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I reckon some sort of random generated beserker plus factor in melee, . You could pay the points for one in you FP unit and then have to dice to see if he blows.
Maybe they could cause disorganisation in enemy units- afterall it's only a few loonies going beserk- if these blokes were supposed to be on mushrooms it can't have done wonders for their co-ordination!!I'm reminded of the Citadel/GW goblins with the big balls(!) on chains.
Nothing to stop you using the figs in the main unit, but I don't think even skirmish units of them would be quite right.
However, having said all this, a S unit might be fun and that ,after all is the name of the game.
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Joined: 03 Aug 2008
Posts: 56
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Are we still adding this list to the Beta lists?

Thanks
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Joined: 01 Oct 2007
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just forgot to add in the whish lists but we are working at it.
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Joined: 03 Aug 2008
Posts: 56
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Cool thanks

Now the points list has been produced I would like to start working on the rest of the Dark Age lists! Being from Yorkshire I do love the period.
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