Register  |  FAQ  |  Search  |  Memberlist  |  Usergroups  |  Log in 



Reply to topic
 SOME ARMY LIST 


Joined: 17 Jun 2008
Posts: 53
Location: ITALY
Reply with quote
Dear all,
sorry for have make you wait so much. So let me show you the following list. These are an example of that you can do with BIF. The list are plain and aren't the final ones. I hope you would enjoy it.
Before playing take care of the following notes:
1) When two or more Unit are involved in the some close combat versus an enemy one, the fantasy ability of the main attacking Unit are used. The second Unit give support like usual. This for reducing the battle to an battle winning ability contest. Our aims is to leave on the players shoulders the responsibility of his army and not let him to create or choose an ultra-powered Unit.
2) Two fear-provoking Units are immune from each other Fear ability. A Unit with the fear ability suffers from an enemy Unit Terror ability.
3) Forgive any grammatical errors and enjoy BIF!
Very Happy
Sergente Sturm

THE GREAT GREEN HORDE
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Orks Warriors HI 5 2 5 6 36 Continuous Charge
1 Savage Orks HI 4 4 5 2 20 Brutal Charge
1 Orks Shooters S 4 1 5 2 17 Longbow Class B
1 Boar Riders HC* 6 5 8 4 29 Fear
1 Goblin levies LI 3 1 5 1 5 Fearful
1 Wolf Riders LC 4 3 10 3 23 Fear + Swift Troop
1 The Smasha Art 1 0 2 2 21 Artillery Class C
8 20 151

HC * = Unit with the General

Brutal Charge
The charging Unit Disorganizes automatically the contacted enemy Unit.
If the enemy Unit was just Disorganizated it receives automatically 1 Damage Point.
This Damage Point is added with the others at the end of the melee, during the Coesion test.

Continuous Charge
The Unit never retreats from the close combat that it has started.

Fear
Every enemy Unit charged by this Unit must make a Coesion test immediatly.
If it isn't successful the charged Unity must fight the following melee with its VBU reduced of 1D6.
Otherwise the following melee is resolved normally.

Fearful
If charged they retreat of 1d6/2. If contacted the melee is resolved normally.

Swift Troop
This Unit is placed on the battlefield normally, but before the battle starts it can be moved up to half of its
Movement value.


DWARF ARMY
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Dwarf Warriors HI* 5 1 4 6 46 Shieldwall
1 Crossbowmen S 4 0 4 2 17 Crossbow Class A
1 Arquebusers S 4 1 5 2 17 Arquebus Class A
1 Iron Guard HI* 6 2 4 4 31 Determined + Hard to Die
1 Hobbits riders LC 3 1 12 2 23 Composed Bow Class B + Swift Troop
1 Dwarf Punch Art 1 0 2 2 17 Artillery Class B
7 18 151

HI* = Unit with the General

Determined
This Unit doesn't retreat from any close combat it lost. It suffers the Coesion Test result but it doesn't retreats.

Hard to Die
The Unit ignores any double 5 rolled by the enemy. It suffers hits originated by a natural 6.
Artillery hits normally.

Shieldwall
When charged frontally it ignores the Infantry Impetus Value and halves the Cavalry's one.
If it is frontally fired by enemy units, these lost 1D6 from their VBU.
Artillery makes damage normally.

Swift Troop
This Unit can be placed on the battlefield after the normal deployement.
During the first turn, before the game starts, it can be moved up to half of its Movement Value.



UNDEAD ARMY
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Skeleton HI 4 1 4 6 36 Fear + Determinated
1 Zombie HI 5 2 4 3 31 Fear + Determinated + Continuous Charge
1 Dark Knights HC* 7 4 8 4 39 Terror
1 Ghouls LI 3 3 6 2 18 Fear + Continuous Charge
1 Skeelton Archers S 4 0 4 3 19 Fear + Longbow B
1 Bats Skirmishers 1 1 6 1 7 Little
7 19 150


HC* = Unit with the General

Continuous Charge
The Unit never retreats from the melee it has started charging the enemy. If the Unit is charged from the enemy this ability doesn't apply.

Determined
This Unit doesn't retreat from any close combat it has lost. It suffers the Coesion Test result but it doesn't retreats.

Fear
Every enemy Unit charged by this Unit must make a Coesion test immediatly.
If it isn't successful the charged Unity must fight the following melee with its VBU reduced of 1D6.
Otherwise the following melee is resolved normally.

Little
The Unit is more difficult to hit than the normal, over the 10U the firing Unit suffers a malus of 1D6.

Longbow B
Normal shooting weapon

Terror
Every enemy Unit charged by this Unit has its VBU lowered of 1D6 during the close combat.
An enemy Unit who wants charge this Unit suffers the penalty


HIGH ELF ARMY
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Spearmen HI 4 2 5 6 38 Long Spear + Determinated
2 Longbowmen S 4 0 5 6 44 Longbow A + Hawk's Eye
2 Light Chariots LC 3 1 10 2 30 Swift Troop
1 Lightning Knights HC* 6 5 8 4 23 Borne to ride + Swordmaster
1 Pathfinder LI 3 2 6 2 19 Wood expert + Composed Bow B
8 20 154


CP* = Unit with the General
LC = Light Chariot

Borne to ride
The Unit when want charge or must retreats roll 2D6 and choose which wants.

Determined
This Unit doesn't retreat from any close combat it has lost. It suffers the Coesion Test result but it doesn't retreats.

Hawk's Eye
The Unit shoot it can reroll the one's ( 1 ) rolled during the shooting. The second value must be accepted in any case.
Please note that if you roll a 5 and there's another 5 just rolled, this means you have hit.

Longbow A
Normal shooting weapon

Long Spear
Follows the normal rules in BI. Cavalry units lost their Impetus value.

Swift Troop
This Unit is placed on the battlefield normally, but before the battle starts it can be moved up to half of its
Movement value.

Swordmaster
During the close combat the Unit can reroll the 1's. The second result must be accepted.
Please note that if you roll a 5 and there's another 5 just rolled, this means you have hit.

Wood expert
The Unit can move in a wood of forest without becoming Disorganized or halving the Movement Value.
View user's profile Find all posts by Sergente Sturm Send private message


  


Joined: 25 Feb 2009
Posts: 192
Reply with quote
thankS!

those look great!

any chance to get the "complete" system in english..?
View user's profile Find all posts by hwarang Send private message
  


Joined: 17 Jun 2008
Posts: 53
Location: ITALY
Reply with quote
Thanks for the appreciations hwarang,
I'm sorry but a full English edition will not available very soon
Embarassed ,
that I could do is post some more armies and some personages for letting all you play more BIF.
Wink
Ciao
Sergente Sturm
View user's profile Find all posts by Sergente Sturm Send private message
  


Joined: 25 Feb 2009
Posts: 192
Reply with quote
how long are the rules?

what language are they in?

can i get them anyway?
View user's profile Find all posts by hwarang Send private message
  


Joined: 17 Jun 2008
Posts: 53
Location: ITALY
Reply with quote
Hi hwarang,
the rules are at the moment in Italian only and we are going on with the play testing.
We have chosen to present all the rule set when finished all the work.
But for this evening I should be able to post two army list more...
Wink
View user's profile Find all posts by Sergente Sturm Send private message
  


Joined: 25 Feb 2009
Posts: 192
Reply with quote
then i will have to read them in italian. should work, even though it will be cumbersome.

when will it be finished in italian?
View user's profile Find all posts by hwarang Send private message
  


Joined: 17 Jun 2008
Posts: 53
Location: ITALY
Reply with quote
Like promised two more army list with news...

GOOD HUMAN ARMY
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Pikemen HI 5 2 5 4 36 Pike - see Basic Impetus rules
1 Musketeers S 4 0 5 2 20 Musket - see Basic Impetus rules
2 Feudal lords HC 6 4 8 6 40 Undisciplined
1 Templars HC* 7 4 8 4 38 Hard to Die
1 High Clerics Skirmisher 2 1 6 4 16 Cleric spell - Shield of the Faithful
7 20 150

HC* = Unit with the General

Hard to Die
The Unit ignores any double 5 rolled by the enemy. It suffers hits originated by a natural 6.
Artillery hits normally.

Undisciplined
Before moving the Unit roll 1D6. With 1-2-3 the owning player can move it like it wants. With 4 and 5 it advances on the more near
and visaible enemy. With a roll of 6 the Unit doesn't move.

Cleric spell - Shield of the Faithful
One time for game turn the Cleric can cast this spell on an friendly Unit near 10U from him and visible, as for the shooting.
When the chosen Unit suffers Damage points roll 1D6 for each of them. With a roll of 4+ the damage is ignored.
This spell can be cast on a different Unit each game turn.

Cleric
The Cleric is a Unit what represent the Cleric himself and his/her followers. Because they aren't numerous you cna imagine they are
able to move more quickly than a normal infantry Unit. In the meantime the fact they are few in numbers means it can destroyed from
a single charge of a Light Cavalry Regiment or a well placed volley.
You can represent the Unit with a base long half of the normal and deep the usual.

BAD BOYS ARMY
N° Name TYPE VBU I MOV VD Army Point ABILITY
2 Savage Barbarians LI 4 3 6 4 30 Ferocious Charge
2 The Mutated Ones HI* 6 2 5 7 48 Fear
2 Dark raiders LC 3 1 12 4 38 Composite Bow B - See the main rules
1 The Ugly One Monster 5 3 5 4 34 Monster - handgun
7 19 150


HI* = Unit with the General - Because the Units are two the one wiht the general has a value of 4 and the other of 3.

Fear
Every enemy Unit charged by this Unit must make a Coesion test immediatly.
If it isn't successful the charged Unity must fight the following melee with its VBU reduced of 1D6.
Otherwise the following melee is resolved normally.

Ferocious Charge
Even if the Unit has lost the Impetus Bonus due losses, it's ever considerated equal to 1. This mean the Unit has at least,
for all the game, a Impetus value of 1.

Monster - Handgun
Imagine a giant, a dragon anything big, ugly and dangerous. Ok, that is the Monster. Place it on a base adeguate at the model, ideally should be great
like one for a "normal" Unit. The Monster is considerated to have the Terror ability and for the shooting effect it is considerated like a mounted
Unit. The enemy has his own Impetus value halved. This for represent the great toughness of this "old chap".
The Handgun isn't an error. We have imaginated the Monster is able to throw a rock, spite corrosive sostances, anything like that.
And for represent this effect, insted to create a different shooting table with write, with different names effects similar at the "normal" shooting weapons,
we have prefered to assign an army that give an effect similar at that we want.
Terror
Every enemy Unit charged by this Unit has its VBU lowered of 1D6 during the close combat.
An enemy Unit who wants charge this Unit suffers the penalty

Enjoy!

Wink
View user's profile Find all posts by Sergente Sturm Send private message
  


Joined: 25 Feb 2009
Posts: 192
Reply with quote
thank you for the lists!

they are rather specific.. so that a publication of your points system would be most welcome..
View user's profile Find all posts by hwarang Send private message
  


Joined: 06 May 2009
Posts: 90
Reply with quote
hwarang wrote:
thank you for the lists!

they are rather specific.. so that a publication of your points system would be most welcome..


Hi, I'm the other "gray eminence" of BIF. With Sergente Sturm we are testing the rules. More precisely, we are testing the army list system to get a suitable instrument for making our fantasy armies very pleausre to play with.

These lists, which Sergente posted, are only provvisorial. They are intended to let you try the system. The final lists will be very different.

You asked how long would be the rules. The rules are divided in three parts. The first one gives you a rapid wiew of all the changes to the Basic Impetus rules we made, like the abilities, special characters, special units like steampunk charriots. This part is 20 pages long, but with a wide font and some pictures.
The second part gives you some army lists. It includes the most common armies in a fantasy world. Elfs, Undeads, Humans and so on. This part is now under writing, so i can't tell you how long it will be, but i think some 10-12 pages.
The third part gives you the unit point system to make your own army list ant it's 10 pages long, always counting the same wide font and pictures.
So, if mathematics doesn't fail, it will be an average 40 pages rules set. Thake this number carefully, it's a mere valuetion.

See ya
View user's profile Find all posts by NKVD Send private message
  


Joined: 01 Aug 2009
Posts: 21
Location: San Antonio, Texas, USA
Reply with quote
Awesome army lists.

I have already started building my undead army since I have been making cardstock skeletons from One Monk for months now, basing on 20mm squares for Warhammer Fantasy, a game I will likely never play.

Now I can rebase for BIF !!!

Pics to come later this week after my Early Middle Ages college class ends on Thursday!
View user's profile Find all posts by max_bodycount Send private message Visit poster's website
  


Joined: 25 Feb 2009
Posts: 192
Reply with quote
i literally yearn for the publication of the rules.
View user's profile Find all posts by hwarang Send private message
  


Joined: 04 Sep 2009
Posts: 1
Location: Canada
Reply with quote
Just thought I'd post a "hello!" and let you guys know that there is still interest out here for a Fantasy Impetus and Fantasy Basic Impetus final document in English. Smile

I just ordered the full version of Impetus and will be playing with BI until the full version arrives. I'm mainly a 10mm Parthian player, but I also use my Warmaster Chaos and High Elves as substitutes for other historical armies.

Thanks for the nice set of rules and keep up the good work!
View user's profile Find all posts by Hobilar Send private message
  
Site Admin

Joined: 01 Oct 2007
Posts: 1940
Location: Milan, Italy
Reply with quote
just to add that the system will work both for BI and Impetus Very Happy
View user's profile Find all posts by dadiepiombo Send private message Send e-mail Visit poster's website
  


Joined: 06 May 2009
Posts: 90
Reply with quote
max_bodycount wrote:
Awesome army lists.

I have already started building my undead army since I have been making cardstock skeletons from One Monk for months now, basing on 20mm squares for Warhammer Fantasy, a game I will likely never play.

Now I can rebase for BIF !!!

Pics to come later this week after my Early Middle Ages college class ends on Thursday!


Last sunday at the Lodivecchio convention we show a beta (97% ready) game with a battle in which fought humans versus undeads. Nevermind the undeads' victory, who played the game, or just whitnessed it, said that the game seems very funny, showing great interest in what is going on.
BIF is almoust in your hands. As Lorenzo said, just some retouchs to give a rule set for both players of BI and I. By november i think we can release the english version.
View user's profile Find all posts by NKVD Send private message
  


Joined: 25 Apr 2008
Posts: 224
Location: Newfoundland, Canada
Reply with quote
This is very exciting news. I could see the guys in my group trying this with 28mm models. So just to be clear - will the document be for BIF or full Impetus, or both?

Thanks,
J
View user's profile Find all posts by jet Send private message Visit poster's website


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT  
Page 1 of 3  

  
  
 Reply to topic